Is It Fair?
Students challenge their assumptions about probability tools such as coins and number cubes. They decide whether or not an object is fair by comparing probabilities from a model to the results of a repeated experiment.
By Desmos Classroom
Learning goals: Learning Goals • Compare probabilities from a model to the results of a repeated experiment to decide whether or not something is fair. • Use the results from a repeated experiment to approximate the probability of an event. Materials • Penny (optional) • Standard number cube (optional)