Perimeter Rhythms Part II: Scaling Perimeter
In this lesson students play a game, Crash the Party!, where they scale polygons to get two different rhythms to end at the same time. In order to achieve that objective they'll have to use scale factors to manipulate the perimeters of different shapes. Perimeters play back at 100px/second, so smaller perimeters play back faster than larger perimeters.
By Gabriel Turow